Synchro Overtop
Spell Normal

Synchro Overtop

  • Archetype:
  • Synchro

  • View:
  • 3969




Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
61± 8/ 100
Power Score
Intrinsic 59
Deck 62

Synchro Overtop — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 62 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Extender

Why it scores here

Synchro Overtop reliably converts spent Level 7 or 8 Dragon Synchro monsters in the GY into Level 1 Defense Position bodies with negated effects, which are usable as Synchro material. Its second effect adds a once-per-turn GY-banish revival of Crimson Dragon from the Extra Deck when a Synchro you control is destroyed by battle. The score comes from that recursion and material conversion, not from the card's lack of ATK or DEF, which it does not have. Near-universal deck inclusion and strong partner rates confirm playability and fit but were not used to raise the score, and the absence of combo evidence caps conversion at a text-only estimate.

Axis scores

Axis Score Evidence
Accessibility 65 Spell card that needs Dragon Synchro monsters in the GY, so it is live only in some boards; it runs in all 400 sampled decks at about 1.08 copies (observed, with the conditional GY requirement inferred from text).
Combo & Conversion 55 No combo boards are supplied, so conversion from one card into a board is text-only inference: GY Synchros become multiple Level 1 bodies, plus a conditional Crimson Dragon revival (inferred).
Resource Economy 65 One spell turns already-spent GY Synchros into several bodies, and the revival costs only the card itself from the GY, so there is recursion without card loss (inferred from text; no netCardAdvantage data).
Effect & Interaction 8 No opponent interaction: the negation applies to the card's own summoned targets, not the opponent's cards (verified from text).
Material Utility 60 Level 1 bodies with negated effects are generic Synchro material, so the body still converts when blanked (inferred from text; no material role combo counts).
Resilience & Flexibility 55 The GY-banish revival works from the GY, a zone with few interruption points, but it needs a Synchro destroyed by battle and each effect is once per turn (inferred from text, no counter or hand-trap data supplied).
Deck-Building Efficiency 70 Single-copy inclusion across 31 archetypes with no garnet or lock restriction, though the Level 7 or 8 Dragon Synchro target limit narrows it (observed from deck data, verified from text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns spent GY Dragon Synchros into multiple Level 1 Defense bodies (verified from text)
  • Once-per-turn GY-banish revival of Crimson Dragon from the Extra Deck after a battle-destroyed Synchro (verified from text)
  • Broad deck fit: 400 of 400 sampled decks run it across 31 archetypes (observed)

Weaknesses

  • Needs Level 7 or 8 Dragon Synchro monsters in the GY, so it is dead in boards without them (verified from text)
  • No opponent interaction and no combo evidence to confirm conversion (verified from text, observed as absent)
  • Revival is conditional on a battle destruction, not a guaranteed effect (verified from text)

Counters / choke points

  • Opponent spell-negation or hand traps, not evaluated here: counter data is absent from the evidence (speculation)
  • Opponent GY-targeting or removal of the Dragon Synchros before activation (inferred)

Best use

Recovery / Recursion: resets GY Dragon Synchros into Level 1 Defense bodies and revives Crimson Dragon after a battle-destroyed Synchro. Decks: Stardust / Synchron, Synchron, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect 1: targets Level 7 or 8 Dragon Synchro monsters in the GY and Special Summons them in Defense Position with Level 1 and negated effects, with an Extra Deck summon restriction (card text); Effect 2: once-per-turn GY-banish revival of Crimson Dragon from the Extra Deck when a Synchro you control is destroyed by battle (card text); Present in 400 of 400 sampled decks at 1.08 average copies (deck data)
  • Observed: Co-occurs with Crimson Dragon in 90% and Stardust Synchron in 87% of sampled decks (deck data, correlation only); Stardust / Synchron inclusion 62.5% with typical 1 copy in the wider StatisticsCard sample (usage statistics)
  • Inferred: Activation from hand as a Spell is assumed; the card text does not state the activation zone; Level 1 bodies serve as Synchro material (inferred from Synchro summoning rules, not tabled in the evidence); Conversion is strong on Dragon-heavy boards and weak without Level 7 or 8 Dragon Synchros in the GY
  • Data gaps: No combo evidence: conversion, starter and material shares are text-only No guides supplied No banlist token; assumed 3 copies (unlimited) Activation zone of effect 1 not stated in the card text Sample conflict: 400 of 400 attached decks run it, but the top archetype StatisticsCard inclusion is 62.5% No counter or hand-trap data, so resilience is estimated from text only Race field reads Normal for a Spell card, which may be a schema artifact











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